neoGFX
Cross-platform C++ app/game engine
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neogfx::scene_graph::i_mesh Class Referenceabstract

#include <i_scene_graph.hpp>

Public Types

typedef i_mesh abstract_type
 

Public Member Functions

virtual ~i_mesh ()=default
 
virtual neolib::i_optional< neolib::i_string > const & name () const =0
 
virtual neolib::i_vector< scalar > const & weights () const =0
 
virtual neolib::i_vector< scalar > & weights ()=0
 

Detailed Description

Definition at line 368 of file i_scene_graph.hpp.

Member Typedef Documentation

◆ abstract_type

Constructor & Destructor Documentation

◆ ~i_mesh()

virtual neogfx::scene_graph::i_mesh::~i_mesh ( )
virtualdefault

Member Function Documentation

◆ name()

virtual neolib::i_optional< neolib::i_string > const & neogfx::scene_graph::i_mesh::name ( ) const
pure virtual

◆ weights() [1/2]

virtual neolib::i_vector< scalar > const & neogfx::scene_graph::i_mesh::weights ( ) const
pure virtual

◆ weights() [2/2]

virtual neolib::i_vector< scalar > & neogfx::scene_graph::i_mesh::weights ( )
pure virtual

The documentation for this class was generated from the following file: