neoGFX
Cross-platform C++ app/game engine
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#include <i_scene_graph.hpp>
Public Types | |
typedef i_mesh | abstract_type |
Public Member Functions | |
virtual | ~i_mesh ()=default |
virtual neolib::i_optional< neolib::i_string > const & | name () const =0 |
virtual neolib::i_vector< scalar > const & | weights () const =0 |
virtual neolib::i_vector< scalar > & | weights ()=0 |
Definition at line 368 of file i_scene_graph.hpp.
Definition at line 371 of file i_scene_graph.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |
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pure virtual |