neoGFX
Cross-platform C++ app/game engine
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#include <i_scene_graph.hpp>
Public Types | |
typedef i_sampler | abstract_type |
Public Member Functions | |
virtual | ~i_sampler ()=default |
virtual neolib::i_optional< neolib::i_string > const & | name () const =0 |
virtual scene_graph::mag_filter | mag_filter () const =0 |
virtual scene_graph::min_filter | min_filter () const =0 |
virtual wrapping_mode | wrap_S () const =0 |
virtual wrapping_mode | wrap_T () const =0 |
Definition at line 246 of file i_scene_graph.hpp.
Definition at line 249 of file i_scene_graph.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |