neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
neogfx::scoped_units_context Class Reference

#include <units.hpp>

Public Member Functions

 scoped_units_context (i_units_context const &aNewContext)
 
 ~scoped_units_context () noexcept(false)
 

Static Public Member Functions

static i_units_context const & current_context ()
 
static void context_destroyed (i_units_context const &aContext)
 

Detailed Description

Definition at line 118 of file units.hpp.

Constructor & Destructor Documentation

◆ scoped_units_context()

neogfx::scoped_units_context::scoped_units_context ( i_units_context const &  aNewContext)

◆ ~scoped_units_context()

neogfx::scoped_units_context::~scoped_units_context ( )

Member Function Documentation

◆ context_destroyed()

static void neogfx::scoped_units_context::context_destroyed ( i_units_context const &  aContext)
static

◆ current_context()

static i_units_context const & neogfx::scoped_units_context::current_context ( )
static

The documentation for this class was generated from the following file: