|  | neoGFX
    Cross-platform C++ app/game engine | 
#include <shader.hpp>
| Public Member Functions | |
| cached_uniform (shader< Base > &aParent, const char *const aName, bool aShared=false) | |
| const i_shader_uniform & | uniform () const | 
| i_shader_uniform & | uniform () | 
| template<typename T > | |
| i_shader_uniform & | operator= (const T &aValue) | 
Definition at line 47 of file shader.hpp.
| 
 | inline | 
Definition at line 50 of file shader.hpp.
| 
 | inline | 
Definition at line 72 of file shader.hpp.
| 
 | inline | 
Definition at line 67 of file shader.hpp.
| 
 | inline | 
Definition at line 55 of file shader.hpp.