neoGFX
Cross-platform C++ app/game engine
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#include <shader.hpp>
Public Member Functions | |
cached_uniform (shader< Base > &aParent, const char *const aName, bool aShared=false) | |
const i_shader_uniform & | uniform () const |
i_shader_uniform & | uniform () |
template<typename T > | |
i_shader_uniform & | operator= (const T &aValue) |
Definition at line 47 of file shader.hpp.
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inline |
Definition at line 50 of file shader.hpp.
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inline |
Definition at line 72 of file shader.hpp.
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inline |
Definition at line 67 of file shader.hpp.
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inline |
Definition at line 55 of file shader.hpp.