neoGFX
Cross-platform C++ app/game engine
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#include <shader_array.hpp>
Public Member Functions | |
shader_array (const size_u32 &aInitialSize) | |
const i_texture & | data () const override |
i_texture & | data () override |
Public Member Functions inherited from neogfx::i_shader_array< T > | |
virtual | ~i_shader_array ()=default |
Definition at line 58 of file shader_array.hpp.
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inline |
Definition at line 61 of file shader_array.hpp.
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inlineoverridevirtual |
Implements neogfx::i_shader_array< T >.
Definition at line 66 of file shader_array.hpp.
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inlineoverridevirtual |
Implements neogfx::i_shader_array< T >.
Definition at line 70 of file shader_array.hpp.