neoGFX
Cross-platform C++ app/game engine
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#include <i_shader_array.hpp>
Public Member Functions | |
virtual | ~i_shader_array ()=default |
virtual i_texture const & | data () const =0 |
virtual i_texture & | data ()=0 |
Definition at line 28 of file i_shader_array.hpp.
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virtualdefault |
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pure virtual |
Implemented in neogfx::shader_array< T >.
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pure virtual |
Implemented in neogfx::shader_array< T >.