neoGFX
Cross-platform C++ app/game engine
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neolib::gunzip Class Reference

#include <gunzip.hpp>

Public Types

typedef std::vector< charcompressed_data_t
 
typedef std::vector< charuncompressed_data_t
 

Public Member Functions

 gunzip (const compressed_data_t &aGzipData)
 
bool ok () const
 
const uncompressed_data_tuncompressed_data () const
 

Detailed Description

Definition at line 43 of file gunzip.hpp.

Member Typedef Documentation

◆ compressed_data_t

Definition at line 47 of file gunzip.hpp.

◆ uncompressed_data_t

Definition at line 48 of file gunzip.hpp.

Constructor & Destructor Documentation

◆ gunzip()

neolib::gunzip::gunzip ( const compressed_data_t aGzipData)

Member Function Documentation

◆ ok()

bool neolib::gunzip::ok ( ) const
inline

Definition at line 56 of file gunzip.hpp.

◆ uncompressed_data()

const uncompressed_data_t & neolib::gunzip::uncompressed_data ( ) const
inline

Definition at line 57 of file gunzip.hpp.


The documentation for this class was generated from the following file: