neoGFX
Cross-platform C++ app/game engine
|
#include <gunzip.hpp>
Public Types | |
typedef std::vector< char > | compressed_data_t |
typedef std::vector< char > | uncompressed_data_t |
Public Member Functions | |
gunzip (const compressed_data_t &aGzipData) | |
bool | ok () const |
const uncompressed_data_t & | uncompressed_data () const |
Definition at line 43 of file gunzip.hpp.
typedef std::vector<char> neolib::gunzip::compressed_data_t |
Definition at line 47 of file gunzip.hpp.
typedef std::vector<char> neolib::gunzip::uncompressed_data_t |
Definition at line 48 of file gunzip.hpp.
neolib::gunzip::gunzip | ( | const compressed_data_t & | aGzipData | ) |
|
inline |
Definition at line 56 of file gunzip.hpp.
|
inline |
Definition at line 57 of file gunzip.hpp.