neoGFX
Cross-platform C++ app/game engine
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gunzip.hpp
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1// gunzip.hpp
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <vector>
40
41namespace neolib
42{
43 class NEOLIB_EXPORT gunzip
44 {
45 // types
46 public:
47 typedef std::vector<char> compressed_data_t;
48 typedef std::vector<char> uncompressed_data_t;
49
50 // construction
51 public:
52 gunzip(const compressed_data_t& aGzipData);
53
54 // operations
55 public:
56 bool ok() const { return iOk; }
57 const uncompressed_data_t& uncompressed_data() const { return iUncompressedData; }
58
59 // attributes
60 private:
61 bool iOk;
62 uncompressed_data_t iUncompressedData;
63 };
64}
bool ok() const
Definition gunzip.hpp:56
gunzip(const compressed_data_t &aGzipData)
const uncompressed_data_t & uncompressed_data() const
Definition gunzip.hpp:57
std::vector< char > uncompressed_data_t
Definition gunzip.hpp:48
std::vector< char > compressed_data_t
Definition gunzip.hpp:47