neoGFX
Cross-platform C++ app/game engine
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gunzip.hpp
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// gunzip.hpp
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/*
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* Copyright (c) 2007 Leigh Johnston.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of Leigh Johnston nor the names of any
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* other contributors to this software may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
neolib/neolib.hpp
>
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#include <vector>
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namespace
neolib
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{
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class
NEOLIB_EXPORT
gunzip
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{
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// types
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public
:
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typedef
std::vector<char>
compressed_data_t
;
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typedef
std::vector<char>
uncompressed_data_t
;
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// construction
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public
:
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gunzip
(
const
compressed_data_t
& aGzipData);
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// operations
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public
:
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bool
ok
()
const
{
return
iOk; }
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const
uncompressed_data_t
&
uncompressed_data
()
const
{
return
iUncompressedData; }
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// attributes
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private
:
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bool
iOk;
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uncompressed_data_t iUncompressedData;
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};
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}
neolib::gunzip
Definition
gunzip.hpp:44
neolib::gunzip::ok
bool ok() const
Definition
gunzip.hpp:56
neolib::gunzip::gunzip
gunzip(const compressed_data_t &aGzipData)
neolib::gunzip::uncompressed_data
const uncompressed_data_t & uncompressed_data() const
Definition
gunzip.hpp:57
neolib::gunzip::uncompressed_data_t
std::vector< char > uncompressed_data_t
Definition
gunzip.hpp:48
neolib::gunzip::compressed_data_t
std::vector< char > compressed_data_t
Definition
gunzip.hpp:47
neolib
Definition
application.hpp:46
neolib.hpp
neolib
include
neolib
file
gunzip.hpp
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