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neoGFX
Cross-platform C++ app/game engine
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#include <i_event.hpp>
Public Member Functions | |
virtual | ~i_event_filter ()=default |
virtual void | pre_filter_event (const i_event &aEvent)=0 |
virtual void | filter_event (const i_event &aEvent)=0 |
Definition at line 122 of file i_event.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |