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neoGFX
Cross-platform C++ app/game engine
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#include <oauth.hpp>
Public Types | |
| typedef std::pair< http::type_e, std::string > | operation |
Public Member Functions | |
| oauth (async_task &IoTask, const std::string &aConsumerKey, const std::string &aConsumerSecret, const operation &aRequestTokenOp, const operation &aUserAuthorizationOp, const operation &aAccessTokenOp) | |
| virtual | ~oauth () |
| void | request () |
Public Attributes | |
| event | started |
| event | completed |
| event | failure |
| typedef std::pair<http::type_e, std::string> neolib::oauth::operation |
| neolib::oauth::oauth | ( | async_task & | IoTask, |
| const std::string & | aConsumerKey, | ||
| const std::string & | aConsumerSecret, | ||
| const operation & | aRequestTokenOp, | ||
| const operation & | aUserAuthorizationOp, | ||
| const operation & | aAccessTokenOp | ||
| ) |
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virtual |
| void neolib::oauth::request | ( | ) |