neoGFX
Cross-platform C++ app/game engine
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#include <oauth.hpp>
Public Types | |
typedef std::pair< http::type_e, std::string > | operation |
Public Member Functions | |
oauth (async_task &IoTask, const std::string &aConsumerKey, const std::string &aConsumerSecret, const operation &aRequestTokenOp, const operation &aUserAuthorizationOp, const operation &aAccessTokenOp) | |
virtual | ~oauth () |
void | request () |
Public Attributes | |
event | started |
event | completed |
event | failure |
typedef std::pair<http::type_e, std::string> neolib::oauth::operation |
neolib::oauth::oauth | ( | async_task & | IoTask, |
const std::string & | aConsumerKey, | ||
const std::string & | aConsumerSecret, | ||
const operation & | aRequestTokenOp, | ||
const operation & | aUserAuthorizationOp, | ||
const operation & | aAccessTokenOp | ||
) |
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virtual |
void neolib::oauth::request | ( | ) |