neoGFX
Cross-platform C++ app/game engine
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oauth.hpp
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1// oauth.h
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <vector>
40#include <string>
41#include <utility>
44#include <neolib/task/event.hpp>
46#include <neolib/io/http.hpp>
47
48namespace neolib
49{
50 class NEOLIB_EXPORT oauth
51 {
52 // events
53 public:
57
58 // types
59 public:
60 typedef std::pair<http::type_e, std::string> operation;
61
62 // construction
63 public:
64 oauth(async_task& IoTask, const std::string& aConsumerKey, const std::string& aConsumerSecret, const operation& aRequestTokenOp, const operation& aUserAuthorizationOp, const operation& aAccessTokenOp);
65 virtual ~oauth();
66
67 // operations
68 public:
69 void request();
70
71 // implementation
72 private:
73
74 // attributes
75 private:
76 http iHttpRequester;
77 std::string iConsumerKey;
78 std::string iConsumerSecret;
79 operation iRequestTokenOp;
80 operation iUserAuthorizationOp;
81 operation iAccessTokenOp;
82 };
83}
virtual ~oauth()
event completed
Definition oauth.hpp:55
event failure
Definition oauth.hpp:56
event started
Definition oauth.hpp:54
std::pair< http::type_e, std::string > operation
Definition oauth.hpp:60
oauth(async_task &IoTask, const std::string &aConsumerKey, const std::string &aConsumerSecret, const operation &aRequestTokenOp, const operation &aUserAuthorizationOp, const operation &aAccessTokenOp)