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neoGFX
Cross-platform C++ app/game engine
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#include <shared_thread_local.hpp>
Public Member Functions | |
result_type | allocate_or_get (char const *aFullyQualifiedVariableName, std::size_t aVariableSize, void(*aDeleter)(void *)) final |
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template<typename T > | |
result_type | allocate_or_get (char const *aFullyQualifiedVariableName, void(*aDeleter)(void *)) |
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virtual | ~i_service ()=default |
Additional Inherited Members | |
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static uuid const & | iid () |
Definition at line 43 of file shared_thread_local.hpp.
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finalvirtual |
Implements neolib::i_shared_thread_local.