neoGFX
Cross-platform C++ app/game engine
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#include <i_event.hpp>
Public Member Functions | |
sink () | |
template<typename... Args> | |
sink (slot_proxy< Args... > &&aSlot) | |
~sink () | |
bool | empty () const |
template<typename... Args> | |
slot_proxy< Args... > && | operator= (slot_proxy< Args... > &&aSlot) |
template<typename... Args> | |
slot_proxy< Args... > && | operator+= (slot_proxy< Args... > &&aSlot) |
void | clear () |
Definition at line 254 of file i_event.hpp.
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inline |
Definition at line 257 of file i_event.hpp.
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inline |
Definition at line 261 of file i_event.hpp.
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inline |
Definition at line 265 of file i_event.hpp.
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inline |
Definition at line 290 of file i_event.hpp.
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inline |
Definition at line 270 of file i_event.hpp.
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inline |
Definition at line 284 of file i_event.hpp.
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inline |
Definition at line 276 of file i_event.hpp.