neoGFX
Cross-platform C++ app/game engine
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#include <thread_local.hpp>
Public Member Functions | |
variable_stack_context (variable_stack< T > &aStack) | |
~variable_stack_context () | |
Definition at line 76 of file thread_local.hpp.
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inline |
Definition at line 79 of file thread_local.hpp.
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inline |
Definition at line 84 of file thread_local.hpp.