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Cross-platform C++ app/game engine
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thread_local.hpp
Go to the documentation of this file.
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// thread_local.hpp
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/*
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* Copyright (c) 2020 Leigh Johnston.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of Leigh Johnston nor the names of any
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* other contributors to this software may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
neolib/neolib.hpp
>
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#include <memory>
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#include <vector>
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namespace
neolib
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{
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template
<
typename
T>
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struct
variable_stack
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{
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typedef
T
value_type
;
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typedef
std::unique_ptr<value_type>
pointer_type
;
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typedef
std::vector<pointer_type>
stack_type
;
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std::size_t
stackPointer
= 0;
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stack_type
stack
;
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value_type
&
current
()
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{
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auto
& ptr =
stack
[
stackPointer
- 1];
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if
(ptr ==
nullptr
)
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ptr = std::make_unique<value_type>();
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return
*ptr;
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}
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void
push
()
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{
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++
stackPointer
;
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if
(
stack
.size() <
stackPointer
)
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stack
.resize(
stackPointer
);
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}
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void
pop
()
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{
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--
stackPointer
;
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}
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};
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template
<
typename
T>
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class
variable_stack_context
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{
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public
:
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variable_stack_context
(
variable_stack<T>
& aStack) :
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iStack{ aStack }
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{
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iStack.push();
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}
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~variable_stack_context
()
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{
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iStack.pop();
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}
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private
:
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variable_stack<T>
& iStack;
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};
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}
neolib::variable_stack_context
Definition
thread_local.hpp:77
neolib::variable_stack_context::~variable_stack_context
~variable_stack_context()
Definition
thread_local.hpp:84
neolib::variable_stack_context::variable_stack_context
variable_stack_context(variable_stack< T > &aStack)
Definition
thread_local.hpp:79
neolib
Definition
application.hpp:46
neolib.hpp
neolib::variable_stack
Definition
thread_local.hpp:46
neolib::variable_stack::pointer_type
std::unique_ptr< value_type > pointer_type
Definition
thread_local.hpp:48
neolib::variable_stack::stackPointer
std::size_t stackPointer
Definition
thread_local.hpp:51
neolib::variable_stack::stack_type
std::vector< pointer_type > stack_type
Definition
thread_local.hpp:49
neolib::variable_stack::push
void push()
Definition
thread_local.hpp:62
neolib::variable_stack::current
value_type & current()
Definition
thread_local.hpp:54
neolib::variable_stack::pop
void pop()
Definition
thread_local.hpp:69
neolib::variable_stack::value_type
T value_type
Definition
thread_local.hpp:47
neolib::variable_stack::stack
stack_type stack
Definition
thread_local.hpp:52
neolib
include
neolib
core
thread_local.hpp
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