neoGFX
Cross-platform C++ app/game engine
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thread_local.hpp
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1// thread_local.hpp
2/*
3 * Copyright (c) 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <memory>
40#include <vector>
41
42namespace neolib
43{
44 template <typename T>
46 {
47 typedef T value_type;
48 typedef std::unique_ptr<value_type> pointer_type;
49 typedef std::vector<pointer_type> stack_type;
50
51 std::size_t stackPointer = 0;
53
55 {
56 auto& ptr = stack[stackPointer - 1];
57 if (ptr == nullptr)
58 ptr = std::make_unique<value_type>();
59 return *ptr;
60 }
61
62 void push()
63 {
65 if (stack.size() < stackPointer)
66 stack.resize(stackPointer);
67 }
68
69 void pop()
70 {
72 }
73 };
74
75 template <typename T>
77 {
78 public:
80 iStack{ aStack }
81 {
82 iStack.push();
83 }
85 {
86 iStack.pop();
87 }
88 private:
89 variable_stack<T>& iStack;
90 };
91}
variable_stack_context(variable_stack< T > &aStack)
std::unique_ptr< value_type > pointer_type
std::vector< pointer_type > stack_type