neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/event.hpp>
#include <neogfx/game/system.hpp>
#include <neogfx/game/aabb_quadtree.hpp>
#include <neogfx/game/aabb_octree.hpp>
#include <neogfx/game/box_collider.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::game::collision_detector |
struct | neogfx::game::collision_detector::meta |
Namespaces | |
namespace | neogfx |
namespace | neogfx::game |
Enumerations | |
enum class | neogfx::game::collision_detection_cycle : uint32_t { neogfx::game::None = 0x00000000 , neogfx::game::UpdateColliders = 0x00000001 , neogfx::game::UpdateTrees = 0x00000002 , neogfx::game::DetectCollisions = 0x00000004 , neogfx::game::Default = UpdateColliders | UpdateTrees | DetectCollisions , neogfx::game::Detect = UpdateTrees | DetectCollisions , neogfx::game::Test = UpdateColliders | UpdateTrees } |
Functions | |
constexpr collision_detection_cycle | neogfx::game::operator| (collision_detection_cycle aLhs, collision_detection_cycle aRhs) |
constexpr collision_detection_cycle | neogfx::game::operator& (collision_detection_cycle aLhs, collision_detection_cycle aRhs) |