neoGFX
Cross-platform C++ app/game engine
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neogfx::game::collision_detector::meta Struct Reference

#include <collision_detector.hpp>

Static Public Member Functions

static const neolib::uuidid ()
 
static const i_stringname ()
 

Detailed Description

Definition at line 87 of file collision_detector.hpp.

Member Function Documentation

◆ id()

static const neolib::uuid & neogfx::game::collision_detector::meta::id ( )
inlinestatic

Definition at line 89 of file collision_detector.hpp.

◆ name()

static const i_string & neogfx::game::collision_detector::meta::name ( )
inlinestatic

Definition at line 94 of file collision_detector.hpp.


The documentation for this struct was generated from the following file: