neoGFX
Cross-platform C++ app/game engine
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#include <collision_detector.hpp>
Static Public Member Functions | |
static const neolib::uuid & | id () |
static const i_string & | name () |
Definition at line 87 of file collision_detector.hpp.
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inlinestatic |
Definition at line 89 of file collision_detector.hpp.
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inlinestatic |
Definition at line 94 of file collision_detector.hpp.