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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <vector>#include <unordered_map>#include <string>#include <neolib/intrusive_sort.hpp>#include <neogfx/game/ecs_ids.hpp>#include <neogfx/game/i_component.hpp>Go to the source code of this file.
Namespaces | |
| neogfx::game | |
| neogfx::game::detail | |
Functions | |
| template<typename T > | |
| bool | neogfx::game::batchable (const std::optional< T > &lhs, const std::optional< T > &rhs) |
| template<typename Data > | |
| bool | neogfx::game::batchable (const shared< Data > &lhs, const shared< Data > &rhs) |