neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/vector.hpp>
#include <neogfx/app/i_drag_drop.hpp>
#include <neogfx/gui/window/i_window.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::drag_drop_object< DragDropObjectInterface > |
class | neogfx::drag_drop_file_list |
class | neogfx::drag_drop_item |
class | neogfx::drag_drop_entity |
struct | neogfx::drag_drop_source_empty_base |
class | neogfx::drag_drop_source< Base > |
class | neogfx::drag_drop_target< Base > |
class | neogfx::drag_drop |
Namespaces | |
namespace | neogfx |