neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>
#include <algorithm>
#include <boost/format.hpp>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/optional.hpp>
#include <neolib/core/vector.hpp>
#include <neolib/core/string.hpp>
#include <neolib/task/event.hpp>
#include <neogfx/core/units.hpp>
#include <neogfx/app/app.hpp>
#include <neogfx/app/action.hpp>
#include <neogfx/hid/i_surface_manager.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/gui/widget/i_menu.hpp>
#include <neogfx/gui/layout/i_layout.hpp>
#include <neogfx/gui/widget/progress_bar.hpp>
#include <neogfx/tools/DesignStudio/symbol.hpp>
#include <neogfx/tools/DesignStudio/i_project.hpp>
#include <neogfx/tools/DesignStudio/i_element.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::DesignStudio::user_interface |
class | neogfx::DesignStudio::element_variant< BaseType > |
class | neogfx::DesignStudio::element< Type, Base > |
Namespaces | |
namespace | neogfx |
namespace | neogfx::DesignStudio |
Functions | |
template<typename Type > | |
element_group | neogfx::DesignStudio::default_element_group () |