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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <algorithm>#include <boost/format.hpp>#include <neolib/core/reference_counted.hpp>#include <neolib/core/optional.hpp>#include <neolib/core/vector.hpp>#include <neolib/core/string.hpp>#include <neolib/task/event.hpp>#include <neogfx/core/units.hpp>#include <neogfx/app/app.hpp>#include <neogfx/app/action.hpp>#include <neogfx/hid/i_surface_manager.hpp>#include <neogfx/gui/widget/i_widget.hpp>#include <neogfx/gui/widget/i_menu.hpp>#include <neogfx/gui/layout/i_layout.hpp>#include <neogfx/gui/widget/progress_bar.hpp>#include <neogfx/tools/DesignStudio/symbol.hpp>#include <neogfx/tools/DesignStudio/i_project.hpp>#include <neogfx/tools/DesignStudio/i_element.hpp>Go to the source code of this file.
Classes | |
| struct | neogfx::DesignStudio::user_interface |
| class | neogfx::DesignStudio::element_variant< BaseType > |
| class | neogfx::DesignStudio::element< Type, Base > |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::DesignStudio |
Functions | |
| template<typename Type > | |
| element_group | neogfx::DesignStudio::default_element_group () |