neoGFX
Cross-platform C++ app/game engine
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i_project.hpp
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1// i_project.hpp
2/*
3 neoGFX Design Studio
4 Copyright(C) 2020 Leigh Johnston
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
26
28{
29 class i_project_manager;
30
31 class i_project : public ng::mvc::i_model, public ng::i_reference_counted
32 {
33 public:
34 declare_event(element_added, i_element&);
35 declare_event(element_removed, i_element&);
36 public:
37 struct invalid_project_file : std::runtime_error { invalid_project_file(std::string const& aReason) : std::runtime_error{ "neogfx::DesignStudio::i_project::invalid_project_file: " + aReason } {} };
38 public:
40 public:
41 virtual i_project_manager& manager() const = 0;
42 public:
43 virtual void create(const i_string& aName, const i_string& aNamespace) = 0;
44 virtual void open(const i_string& aPath) = 0;
45 public:
46 virtual const i_string& name() const = 0;
47 virtual const i_string& namespace_() const = 0;
48 public:
49 virtual const i_element& root() const = 0;
50 virtual i_element& root() = 0;
51 public:
52 virtual i_element& create_element(i_element& aParent, const i_string& aType, const i_string& aElementId = string{}) = 0;
53 virtual void remove_element(i_element& aElement) = 0;
54 };
55}
declare_event(element_removed, i_element &)
virtual i_project_manager & manager() const =0
declare_event(element_added, i_element &)
virtual void remove_element(i_element &aElement)=0
virtual i_element & create_element(i_element &aParent, const i_string &aType, const i_string &aElementId=string{})=0
virtual const i_string & namespace_() const =0
virtual void create(const i_string &aName, const i_string &aNamespace)=0
virtual i_element & root()=0
virtual const i_element & root() const =0
virtual const i_string & name() const =0
virtual void open(const i_string &aPath)=0