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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>Go to the source code of this file.
Namespaces | |
| namespace | neolib |
| namespace | neolib::detail |
Functions | |
| template<typename T > | |
| T | neolib::detail::fast_hash (const void *aInput, std::size_t aLength) |
| template<> | |
| uint32_t | neolib::detail::fast_hash< uint32_t > (const void *aInput, std::size_t aLength) |
| template<> | |
| uint64_t | neolib::detail::fast_hash< uint64_t > (const void *aInput, std::size_t aLength) |
| template<typename T > | |
| T | neolib::fast_hash (const void *aInput, std::size_t aLength) |
| uint32_t | neolib::fast_hash (const void *aInput, std::size_t aLength) |