neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
namespace | neolib::detail |
Functions | |
template<typename T > | |
T | neolib::detail::fast_hash (const void *aInput, std::size_t aLength) |
template<> | |
uint32_t | neolib::detail::fast_hash< uint32_t > (const void *aInput, std::size_t aLength) |
template<> | |
uint64_t | neolib::detail::fast_hash< uint64_t > (const void *aInput, std::size_t aLength) |
template<typename T > | |
T | neolib::fast_hash (const void *aInput, std::size_t aLength) |
uint32_t | neolib::fast_hash (const void *aInput, std::size_t aLength) |