neoGFX
Cross-platform C++ app/game engine
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fast_hash.hpp
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1// fast_hash.hpp
2/*
3 * Copyright (c) 2018, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39
40namespace neolib
41{
42 namespace detail
43 {
44 template <typename T>
45 inline T fast_hash(const void* aInput, std::size_t aLength);
46
47 // https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
48
49 template <>
50 inline uint32_t fast_hash<uint32_t>(const void* aInput, std::size_t aLength)
51 {
52 uint32_t hash = 2166136261u;
53 const uint8_t* octet = static_cast<const uint8_t*>(aInput);
54 auto endOctet = octet + aLength;
55 while (octet != endOctet)
56 {
57 hash = hash ^ *octet++;
58 hash = hash * 16777619u;
59 }
60 return hash;
61 }
62
63 template <>
64 inline uint64_t fast_hash<uint64_t>(const void* aInput, std::size_t aLength)
65 {
66 uint64_t hash = 14695981039346656037ull;
67 const uint8_t* octet = static_cast<const uint8_t*>(aInput);
68 auto endOctet = octet + aLength;
69 while (octet != endOctet)
70 {
71 hash = hash ^ *octet++;
72 hash = hash * 1099511628211ull;
73 }
74 return hash;
75 }
76 }
77
78 template <typename T>
79 inline T fast_hash(const void* aInput, std::size_t aLength)
80 {
81 return detail::fast_hash<T>(aInput, aLength);
82 }
83
84 inline uint32_t fast_hash(const void* aInput, std::size_t aLength)
85 {
86 return fast_hash<uint32_t>(aInput, aLength);
87 }
88}
uint64_t fast_hash< uint64_t >(const void *aInput, std::size_t aLength)
Definition fast_hash.hpp:64
T fast_hash(const void *aInput, std::size_t aLength)
uint32_t fast_hash< uint32_t >(const void *aInput, std::size_t aLength)
Definition fast_hash.hpp:50
T fast_hash(const void *aInput, std::size_t aLength)
Definition fast_hash.hpp:79