neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/gfx/primitives.hpp>
#include <neogfx/gfx/i_rendering_context.hpp>
#include <neogfx/gfx/i_gradient_manager.hpp>
#include <neogfx/gfx/i_texture.hpp>
#include <neogfx/gfx/shader_array.hpp>
#include <neogfx/gfx/i_graphics_context.hpp>
#include <neogfx/gfx/i_shader_program.hpp>
#include <neogfx/gfx/shader.hpp>
#include <neogfx/gfx/i_fragment_shader.hpp>
#include "standard.frag.hpp"
Go to the source code of this file.
Namespaces | |
namespace | neogfx |