neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <vector>
#include <optional>
#include <neogfx/gfx/color.hpp>
#include <neogfx/gfx/i_texture.hpp>
#include <neogfx/gfx/sub_texture.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::texture |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef std::optional< texture > | neogfx::optional_texture |