color get_pixel(const point &aPosition) const final
texture_data_type data_type() const final
bool is_render_target() const final
i_string const & uri() const final
i_texture & atlas_texture() const final
size storage_extents() const final
texture_id atlas_id() const final
sub_texture(const i_sub_texture &aSubTexture, const rect &aAtlasLocation)
i_texture & native_texture() const final
texture_data_format data_format() const final
void bind(std::uint32_t aTextureUnit) const final
texture_id id() const final
void set_pixels(const rect &aRect, const void *aPixelData, uint32_t aPackAlignment=4u) final
const i_render_target & as_render_target() const final
i_vector< texture_line_segment > const & intersection(texture_line_segment const &aLine, rect const &aBoundingBox, vec2 const &aSampleSize={ 1.0, 1.0 }, scalar aTolerance=0.0) const final
void unbind() const final
rect const & part() const final
bool is_empty() const final
size extents() const final
texture_type type() const final
uint32_t samples() const final
sub_texture(texture_id aAtlasId, i_texture &aAtlasTexture, const rect &aAtlasLocation, const size &aExtents)
const rect & atlas_location() const final
texture_sampling sampling() const final
intptr_t native_handle() const final
dimension dpi_scale_factor() const final
const i_sub_texture & as_sub_texture() const final
void set_pixel(const point &aPosition, const color &aColor) final
sub_texture(const i_sub_texture &aSubTexture)