neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <boost/program_options.hpp>
#include <neolib/app/i_application.hpp>
#include <neogfx/core/event.hpp>
#include <neogfx/gfx/i_rendering_engine.hpp>
#include <neogfx/gfx/i_texture.hpp>
#include <neogfx/app/i_event_processing_context.hpp>
#include <neogfx/app/i_action.hpp>
#include <neogfx/app/i_style.hpp>
#include <neogfx/app/i18n.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_program_options |
struct | neogfx::i_program_options::invalid_options |
class | neogfx::i_app |
struct | neogfx::i_app::main_window_closed_prematurely |
struct | neogfx::i_app::unknown_standard_menu |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum | neogfx::standard_menu { neogfx::File , neogfx::Edit } |