neoGFX
Cross-platform C++ app/game engine
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i_audio_oscillator.hpp
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1// i_audio_oscillator.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#include <neogfx/neogfx.hpp>
22
23#pragma once
24
25namespace neogfx
26{
27 enum class oscillator_function : std::uint32_t
28 {
29 Custom = 0,
30 Sine = 1,
31 Square = 2,
32 Triangle = 3,
33 Sawtooth = 4
34 };
35
37 {
38 public:
40 public:
41 virtual ~i_audio_oscillator() = default;
42 public:
43 virtual audio_sample_rate sample_rate() const = 0;
44 virtual void set_sample_rate(audio_sample_rate aSampleRate) = 0;
45 virtual float frequency() const = 0;
46 virtual void set_frequency(float aFrequency) = 0;
47 virtual float amplitude() const = 0;
48 virtual void set_amplitude(float aAmplitude) = 0;
49 virtual oscillator_function function() const = 0;
50 virtual void set_function(oscillator_function aFunction) = 0;
51 virtual void set_function(std::function<float(float)> const& aFunction) = 0;
52 public:
53 virtual void generate(audio_sample_count aSampleCount, float* aOutputSamples) = 0;
54 virtual void generate_from(audio_sample_index aSampleFrom, audio_sample_count aSampleCount, float* aOutputSamples) = 0;
55 };
56}
virtual void set_sample_rate(audio_sample_rate aSampleRate)=0
virtual ~i_audio_oscillator()=default
virtual void set_function(std::function< float(float)> const &aFunction)=0
Note: not plugin-safe.
virtual audio_sample_rate sample_rate() const =0
virtual oscillator_function function() const =0
virtual void generate_from(audio_sample_index aSampleFrom, audio_sample_count aSampleCount, float *aOutputSamples)=0
virtual void generate(audio_sample_count aSampleCount, float *aOutputSamples)=0
virtual void set_frequency(float aFrequency)=0
virtual void set_amplitude(float aAmplitude)=0
virtual float frequency() const =0
virtual void set_function(oscillator_function aFunction)=0
virtual float amplitude() const =0
std::uint64_t audio_sample_count
std::uint64_t audio_sample_index
std::uint64_t audio_sample_rate