neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/i_vector.hpp>
#include <neogfx/gui/widget/i_skinnable_item.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::dock_area : uint32_t { neogfx::None = 0x00000000 , neogfx::Top = 0x00000001 , neogfx::Bottom = 0x00000002 , neogfx::Left = 0x00000004 , neogfx::Right = 0x00000008 , neogfx::North = Top , neogfx::South = Bottom , neogfx::East = Right , neogfx::West = Left , neogfx::Horizontal = Top | Bottom , neogfx::Vertical = Left | Right , neogfx::Any = Horizontal | Vertical } |
Functions | |
constexpr dock_area | neogfx::operator| (dock_area aLhs, dock_area aRhs) |
constexpr dock_area | neogfx::operator& (dock_area aLhs, dock_area aRhs) |