neoGFX
Cross-platform C++ app/game engine
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i_skinnable_item.hpp
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1// i_skinnable_item.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx
26{
27 class i_widget;
28
64
66 {
67 public:
68 virtual ~i_skinnable_item() = default;
69 public:
70 virtual bool is_widget() const = 0;
71 virtual const i_widget& as_widget() const = 0;
72 public:
73 virtual rect element_rect(skin_element aElement) const = 0;
74 };
75}
virtual const i_widget & as_widget() const =0
virtual ~i_skinnable_item()=default
virtual rect element_rect(skin_element aElement) const =0
virtual bool is_widget() const =0