neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/neolib.hpp>
#include <neolib/core/i_reference_counted.hpp>
#include <neolib/core/i_optional.hpp>
#include <neolib/core/i_string.hpp>
#include <neolib/core/i_vector.hpp>
#include <neolib/task/i_event.hpp>
#include <neogfx/gfx/i_graphics_context.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/gui/widget/i_menu.hpp>
#include <neogfx/tools/DesignStudio/i_element_component.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
namespace | neogfx::DesignStudio |
Functions | |
template<typename Type > | |
void | neogfx::DesignStudio::create_default_children (i_element &aParent) |