neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
i_emoji_atlas.hpp
Go to the documentation of this file.
1// i_emoji_atlas.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx
26{
28 {
29 public:
30 typedef uint32_t emoji_id;
31 public:
32 struct emoji_not_found : std::logic_error { emoji_not_found() : std::logic_error("neogfx::i_emoji_atlas::emoji_not_found") {} };
33 public:
34 virtual bool is_emoji(char32_t aCodePoint) const = 0;
35 virtual bool is_emoji(const std::u32string& aCodePoints) const = 0;
36 virtual emoji_id emoji(char32_t aCodePoint, dimension aDesiredSize) const = 0;
37 virtual emoji_id emoji(const std::u32string& aCodePoints, dimension aDesiredSize) const = 0;
38 virtual const i_texture& emoji_texture(emoji_id aId) const = 0;
39 };
40}
virtual bool is_emoji(char32_t aCodePoint) const =0
virtual const i_texture & emoji_texture(emoji_id aId) const =0
virtual bool is_emoji(const std::u32string &aCodePoints) const =0
virtual emoji_id emoji(char32_t aCodePoint, dimension aDesiredSize) const =0
virtual emoji_id emoji(const std::u32string &aCodePoints, dimension aDesiredSize) const =0
default_geometry_value_type dimension