neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/gfx/i_sub_texture.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::glyph_metrics |
class | neogfx::i_glyph |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::glyph_pixel_mode : uint32_t { neogfx::None , neogfx::Mono , neogfx::Gray2Bit , neogfx::Gray4Bit , neogfx::Gray8Bit , neogfx::Gray = Gray8Bit , neogfx::LCD , neogfx::LCD_V , neogfx::BGRA } |