neoGFX
Cross-platform C++ app/game engine
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i_sub_texture.hpp
Go to the documentation of this file.
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// i_sub_texture.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <
neogfx/gfx/i_texture.hpp
>
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namespace
neogfx
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{
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class
i_sub_texture
:
public
i_texture
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{
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public
:
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struct
bad_rectangle
: std::logic_error {
bad_rectangle
() : std::logic_error(
"neogfx::i_sub_texture::bad_rectangle"
) {} };
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public
:
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virtual
texture_id
atlas_id
()
const
= 0;
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virtual
i_texture
&
atlas_texture
()
const
= 0;
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virtual
const
rect
&
atlas_location
()
const
= 0;
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};
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}
neogfx::basic_rect
Definition
geometrical.hpp:761
neogfx::i_sub_texture
Definition
i_sub_texture.hpp:28
neogfx::i_sub_texture::atlas_id
virtual texture_id atlas_id() const =0
neogfx::i_sub_texture::atlas_location
virtual const rect & atlas_location() const =0
neogfx::i_sub_texture::atlas_texture
virtual i_texture & atlas_texture() const =0
neogfx::i_texture
Definition
i_texture.hpp:84
i_texture.hpp
neogfx
Definition
action.hpp:28
neogfx::texture_id
game::id_t texture_id
Definition
i_texture.hpp:30
neogfx.hpp
neogfx::i_sub_texture::bad_rectangle
Definition
i_sub_texture.hpp:30
neogfx::i_sub_texture::bad_rectangle::bad_rectangle
bad_rectangle()
Definition
i_sub_texture.hpp:30
include
neogfx
gfx
i_sub_texture.hpp
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