neoGFX
Cross-platform C++ app/game engine
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i_sub_texture.hpp
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1// i_sub_texture.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx
26{
27 class i_sub_texture : public i_texture
28 {
29 public:
30 struct bad_rectangle : std::logic_error { bad_rectangle() : std::logic_error("neogfx::i_sub_texture::bad_rectangle") {} };
31 public:
32 virtual texture_id atlas_id() const = 0;
33 virtual i_texture& atlas_texture() const = 0;
34 virtual const rect& atlas_location() const = 0;
35 };
36}
virtual texture_id atlas_id() const =0
virtual const rect & atlas_location() const =0
virtual i_texture & atlas_texture() const =0
game::id_t texture_id
Definition i_texture.hpp:30