neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>
#include <neolib/core/i_reference_counted.hpp>
#include <neolib/core/uuid.hpp>
#include <neogfx/core/event.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_hid_device |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef neolib::uuid | neogfx::hid_device_uuid |
Enumerations | |
enum class | neogfx::hid_device_type : uint32_t { neogfx::Input , neogfx::Output } |
enum class | neogfx::hid_device_class : uint32_t { neogfx::Keyboard , neogfx::Mouse , neogfx::GameController , neogfx::Unknown } |
enum class | neogfx::hid_device_subclass : uint32_t { neogfx::Keyboard , neogfx::Keypad , neogfx::Mouse , neogfx::Touchpad , neogfx::Touchscreen , neogfx::Gamepad , neogfx::Wheel , neogfx::ArcadeStick , neogfx::FlightStick , neogfx::DancePad , neogfx::Guitar , neogfx::GuitarAlternate , neogfx::DrumKit , neogfx::GuitarBass , neogfx::ArcadePad , neogfx::Unknown } |