#include <neogfx/neogfx.hpp>
#include <chrono>
#include <boost/optional.hpp>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/game/chrono.hpp>
#include "i_collidable_object.hpp"
Go to the source code of this file.
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rect | neogfx::to_rect (const aabb &aAabb) |
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i_physical_object::step_time_interval | neogfx::to_step_time (i_physical_object::time_interval aTime, i_physical_object::step_time_interval aStepInterval) |
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i_physical_object::step_time_interval | neogfx::to_step_time (const i_physical_object::optional_time_interval &aTime, i_physical_object::step_time_interval aStepInterval) |
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i_physical_object::time_interval | neogfx::from_step_time (i_physical_object::step_time_interval aStepTime) |
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