neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/gfx/i_graphics_context.hpp>
#include <neogfx/gui/layout/i_layout.hpp>
#include <neogfx/gui/widget/i_skinnable_item.hpp>
#include <neogfx/gui/widget/i_scrollbar.hpp>
#include <neogfx/gui/widget/i_button.hpp>
#include <neogfx/gui/widget/i_progress_bar.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_skin |
struct | neogfx::i_skin::no_fallback |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef std::pair< uint32_t, uint32_t > | neogfx::separator_index |
Functions | |
rect | neogfx::separator_rect (const i_layout &aLayout, separator_index aSeparator) |