![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>Go to the source code of this file.
Classes | |
| class | neolib::i_thread |
| struct | neolib::i_thread::nothing_to_do |
Namespaces | |
| namespace | neolib |
Enumerations | |
| enum class | neolib::yield_type { neolib::NoYield , neolib::Yield , neolib::Sleep } |
| enum class | neolib::thread_state { neolib::ReadyToStart , neolib::Starting , neolib::Started , neolib::Finished , neolib::Aborted , neolib::Cancelled , neolib::Error } |