neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
Go to the source code of this file.
Classes | |
class | neolib::i_thread |
struct | neolib::i_thread::nothing_to_do |
Namespaces | |
namespace | neolib |
Enumerations | |
enum class | neolib::yield_type { neolib::NoYield , neolib::Yield , neolib::Sleep } |
enum class | neolib::thread_state { neolib::ReadyToStart , neolib::Starting , neolib::Started , neolib::Finished , neolib::Aborted , neolib::Cancelled , neolib::Error } |