neoGFX
Cross-platform C++ app/game engine
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i_thread.hpp File Reference
#include <neolib/neolib.hpp>

Go to the source code of this file.

Classes

class  neolib::i_thread
 
struct  neolib::i_thread::nothing_to_do
 

Namespaces

namespace  neolib
 

Enumerations

enum class  neolib::yield_type { neolib::NoYield , neolib::Yield , neolib::Sleep }
 
enum class  neolib::thread_state {
  neolib::ReadyToStart , neolib::Starting , neolib::Started , neolib::Finished ,
  neolib::Aborted , neolib::Cancelled , neolib::Error
}