neoGFX
Cross-platform C++ app/game engine
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i_thread.hpp
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1// i_thread.hpp v1.0
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 */
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39
40namespace neolib
41{
42 enum class yield_type
43 {
44 NoYield,
45 Yield,
46 Sleep
47 };
48
49 enum class thread_state
50 {
52 Starting,
53 Started,
54 Finished,
55 Aborted,
56 Cancelled,
57 Error
58 };
59
61 {
62 // exceptions
63 public:
64 struct nothing_to_do : std::logic_error { nothing_to_do() : std::logic_error{ "i_thread::nothing_to_do" } {} };
65 // construction
66 public:
67 virtual ~i_thread() = default;
68 // operations
69 public:
70 virtual const std::string& name() const noexcept = 0;
71 virtual thread_state state() const noexcept = 0;
72 virtual bool finished() const noexcept = 0;
73 virtual void abort(bool aWait = true) = 0;
74 // implementation
75 protected:
76 virtual void exec_preamble() = 0;
77 virtual void exec(yield_type aYieldType = yield_type::NoYield) = 0;
78 };
79}
virtual ~i_thread()=default
virtual void exec(yield_type aYieldType=yield_type::NoYield)=0
virtual void abort(bool aWait=true)=0
virtual const std::string & name() const noexcept=0
virtual bool finished() const noexcept=0
virtual void exec_preamble()=0
virtual thread_state state() const noexcept=0