![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>#include <neogfx/hid/i_surface.hpp>#include <neogfx/hid/i_window_manager.hpp>#include <neogfx/gfx/i_graphics_context.hpp>#include <neogfx/gui/window/window_events.hpp>#include <neogfx/gui/window/window_bits.hpp>#include <neogfx/gui/layout/i_layout.hpp>#include <neogfx/gui/widget/widget_bits.hpp>#include <neogfx/gui/widget/i_widget.hpp>#include <neogfx/gui/widget/i_dock.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::i_window |
| struct | neogfx::i_window::no_native_surface |
| struct | neogfx::i_window::no_native_window |
| struct | neogfx::i_window::no_parent_window |
| struct | neogfx::i_window::not_in_nest |
| struct | neogfx::i_window::not_nested |
| struct | neogfx::i_window::not_a_nest |
| class | neogfx::pause_rendering |
Namespaces | |
| namespace | neogfx |
Functions | |
| rect | neogfx::corrected_popup_rect (i_window &aPopup, rect aPopupRect) |
| rect | neogfx::corrected_popup_rect (i_window &aPopup) |
| void | neogfx::correct_popup_rect (i_window &aPopup) |