neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/hid/i_surface.hpp>
#include <neogfx/hid/i_window_manager.hpp>
#include <neogfx/gfx/i_graphics_context.hpp>
#include <neogfx/gui/window/window_events.hpp>
#include <neogfx/gui/window/window_bits.hpp>
#include <neogfx/gui/layout/i_layout.hpp>
#include <neogfx/gui/widget/widget_bits.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/gui/widget/i_dock.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_window |
struct | neogfx::i_window::no_native_surface |
struct | neogfx::i_window::no_native_window |
struct | neogfx::i_window::no_parent_window |
struct | neogfx::i_window::not_in_nest |
struct | neogfx::i_window::not_nested |
struct | neogfx::i_window::not_a_nest |
class | neogfx::pause_rendering |
Namespaces | |
namespace | neogfx |
Functions | |
rect | neogfx::corrected_popup_rect (i_window &aPopup, rect aPopupRect) |
rect | neogfx::corrected_popup_rect (i_window &aPopup) |
void | neogfx::correct_popup_rect (i_window &aPopup) |