neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <vector>
#include <deque>
#include <boost/algorithm/string.hpp>
#include <neolib/core/vecarray.hpp>
#include <neolib/core/segmented_array.hpp>
#include <neolib/core/tree.hpp>
#include <neogfx/core/object.hpp>
#include <neogfx/gfx/i_graphics_context.hpp>
#include <neogfx/gui/widget/i_item_model.hpp>
#include <neogfx/gui/widget/i_basic_item_model.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef basic_item_model< void * > | neogfx::item_model |
typedef basic_item_model< void *, 0, item_cell_data, item_tree_container_traits< void *, item_cell_data, 0 > > | neogfx::item_tree_model |
template<typename T , uint32_t Columns = 0> | |
using | neogfx::basic_item_tree_model = basic_item_model< T, Columns, item_cell_data, item_tree_container_traits< T, item_cell_data, Columns > > |