neoGFX
Cross-platform C++ app/game engine
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mesh.hpp File Reference

Go to the source code of this file.

Classes

struct  neogfx::game::mesh
 
struct  neogfx::game::mesh::meta
 

Namespaces

namespace  neogfx
 
namespace  neogfx::game
 

Functions

mesh neogfx::game::operator* (const mat44 &aLhs, const mesh &aRhs)
 
rect neogfx::game::bounding_rect (const vertices &aVertices, const mat44 &aTransformation=mat44::identity())
 
template<typename Container , typename T >
rect neogfx::game::bounding_rect (const Container &aVertices, const basic_matrix< T, 4, 4 > &aTransformation=basic_matrix< T, 4, 4 >::identity())
 
rect neogfx::game::bounding_rect (const vertices &aVertices, const faces &aFaces, const mat44 &aTransformation=mat44::identity(), vertices::size_type aOffset=0)
 
template<typename Container , typename T >
rect neogfx::game::bounding_rect (const Container &aVertices, const faces &aFaces, const basic_matrix< T, 4, 4 > &aTransformation=basic_matrix< T, 4, 4 >::identity(), vertices::size_type aOffset=0)
 
rect neogfx::game::bounding_rect (const mesh &aMesh, const mat44 &aTransformation=mat44::identity())
 
faces neogfx::game::default_faces (uint32_t aVertexCount, uint32_t aOffset=0u)
 
faces neogfx::game::default_faces (const vertices &aVertices, uint32_t aOffset=0u)