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mesh | neogfx::game::operator* (const mat44 &aLhs, const mesh &aRhs) |
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rect | neogfx::game::bounding_rect (const vertices &aVertices, const mat44 &aTransformation=mat44::identity()) |
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template<typename Container , typename T > |
rect | neogfx::game::bounding_rect (const Container &aVertices, const basic_matrix< T, 4, 4 > &aTransformation=basic_matrix< T, 4, 4 >::identity()) |
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rect | neogfx::game::bounding_rect (const vertices &aVertices, const faces &aFaces, const mat44 &aTransformation=mat44::identity(), vertices::size_type aOffset=0) |
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template<typename Container , typename T > |
rect | neogfx::game::bounding_rect (const Container &aVertices, const faces &aFaces, const basic_matrix< T, 4, 4 > &aTransformation=basic_matrix< T, 4, 4 >::identity(), vertices::size_type aOffset=0) |
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rect | neogfx::game::bounding_rect (const mesh &aMesh, const mat44 &aTransformation=mat44::identity()) |
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faces | neogfx::game::default_faces (uint32_t aVertexCount, uint32_t aOffset=0u) |
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faces | neogfx::game::default_faces (const vertices &aVertices, uint32_t aOffset=0u) |
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