neoGFX
Cross-platform C++ app/game engine
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component.hpp
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// component.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <optional>
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#include <
neolib/ecs/component.hpp
>
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namespace
neogfx
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{
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using namespace
neolib::ecs
;
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namespace
game
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{
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using namespace
neolib::ecs
;
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using
neolib::ecs::batchable
;
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}
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}
neogfx
Definition
action.hpp:28
neolib::ecs
Definition
chrono.hpp:44
neolib::ecs::batchable
bool batchable(const std::optional< T > &lhs, const std::optional< T > &rhs)
Definition
component.hpp:56
neogfx.hpp
component.hpp
include
neogfx
game
component.hpp
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