neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <atomic>
#include <vector>
#include <unordered_map>
#include <string>
#include <neolib/core/intrusive_sort.hpp>
#include <neolib/task/thread_pool.hpp>
#include <neolib/ecs/ecs_ids.hpp>
#include <neolib/ecs/i_ecs.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
namespace | neolib::ecs |
namespace | neolib::ecs::detail |
Functions | |
template<typename T > | |
bool | neolib::ecs::batchable (const std::optional< T > &lhs, const std::optional< T > &rhs) |
template<typename Data > | |
bool | neolib::ecs::batchable (const shared< Data > &lhs, const shared< Data > &rhs) |