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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <atomic>#include <vector>#include <unordered_map>#include <string>#include <neolib/core/intrusive_sort.hpp>#include <neolib/task/thread_pool.hpp>#include <neolib/ecs/ecs_ids.hpp>#include <neolib/ecs/i_ecs.hpp>Go to the source code of this file.
Namespaces | |
| namespace | neolib |
| namespace | neolib::ecs |
| namespace | neolib::ecs::detail |
Functions | |
| template<typename T > | |
| bool | neolib::ecs::batchable (const std::optional< T > &lhs, const std::optional< T > &rhs) |
| template<typename Data > | |
| bool | neolib::ecs::batchable (const shared< Data > &lhs, const shared< Data > &rhs) |