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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <atomic>#include <neolib/core/lifetime.hpp>#include <neolib/task/i_thread.hpp>#include <neolib/task/task.hpp>#include <neolib/task/i_async_task.hpp>#include <neolib/task/i_timer_object.hpp>#include <neolib/task/event.hpp>Go to the source code of this file.
Classes | |
| class | neolib::timer_service |
| class | neolib::async_task |
| struct | neolib::async_task::no_thread |
Namespaces | |
| namespace | neolib |
Enumerations | |
| enum class | neolib::async_task_state { neolib::Init , neolib::Running , neolib::Halted , neolib::Finished } |