neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>
#include <atomic>
#include <neolib/core/lifetime.hpp>
#include <neolib/task/i_thread.hpp>
#include <neolib/task/task.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/task/i_timer_object.hpp>
#include <neolib/task/event.hpp>
Go to the source code of this file.
Classes | |
class | neolib::timer_service |
class | neolib::async_task |
struct | neolib::async_task::no_thread |
Namespaces | |
namespace | neolib |
Enumerations | |
enum class | neolib::async_task_state { neolib::Init , neolib::Running , neolib::Halted , neolib::Finished } |