neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <vector>
#include <neolib/core/lifetime.hpp>
#include <neolib/core/scoped.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/task/i_event.hpp>
Go to the source code of this file.
Classes | |
class | neolib::async_event_queue |
class | neolib::event< Args > |
Namespaces | |
namespace | neolib |
Macros | |
#define | define_declared_event(name, declName, ...) |
#define | define_event(name, declName, ...) |
#define define_declared_event | ( | name, | |
declName, | |||
... | |||
) |
#define define_event | ( | name, | |
declName, | |||
... | |||
) |