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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <vector>#include <neolib/core/lifetime.hpp>#include <neolib/core/scoped.hpp>#include <neolib/task/i_async_task.hpp>#include <neolib/task/i_event.hpp>Go to the source code of this file.
Classes | |
| class | neolib::async_event_queue |
| class | neolib::event< Args > |
Namespaces | |
| namespace | neolib |
Macros | |
| #define | define_declared_event(name, declName, ...) |
| #define | define_event(name, declName, ...) |
| #define define_declared_event | ( | name, | |
| declName, | |||
| ... | |||
| ) |
| #define define_event | ( | name, | |
| declName, | |||
| ... | |||
| ) |