neoGFX
Cross-platform C++ app/game engine
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os_version.hpp
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1// os_version.hpp
2/*
3 * Parts Copyright (c) 2007 Leigh Johnston.
4 * The author makes no representations about the
5 * suitability of this software for any purpose. It is provided
6 * "as is" without express or implied warranty.
7 */
8
9#include <neolib/neolib.hpp>
13
14namespace neolib
15{
16 NEOLIB_EXPORT std::string os_name();
18}
NEOLIB_EXPORT application_info get_application_info(i_application_info const &aAppInfo)
NEOLIB_EXPORT std::string os_name()