neoGFX
Cross-platform C++ app/game engine
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os_version.hpp
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// os_version.hpp
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/*
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* Parts Copyright (c) 2007 Leigh Johnston.
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* The author makes no representations about the
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* suitability of this software for any purpose. It is provided
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* "as is" without express or implied warranty.
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*/
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#include <
neolib/neolib.hpp
>
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#include <
neolib/core/string_utils.hpp
>
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#include <
neolib/app/version.hpp
>
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#include <
neolib/app/application_info.hpp
>
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namespace
neolib
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{
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NEOLIB_EXPORT std::string
os_name
();
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NEOLIB_EXPORT
application_info
get_application_info
(
i_application_info
const
& aAppInfo);
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}
application_info.hpp
neolib::application_info
Definition
application_info.hpp:66
neolib::i_application_info
Definition
i_application_info.hpp:60
neolib
Definition
application.hpp:46
neolib::get_application_info
NEOLIB_EXPORT application_info get_application_info(i_application_info const &aAppInfo)
neolib::os_name
NEOLIB_EXPORT std::string os_name()
neolib.hpp
string_utils.hpp
version.hpp
neolib
include
neolib
app
os_version.hpp
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