neoGFX
Cross-platform C++ app/game engine
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i_application_info.hpp
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1// i_application_info.hpp
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
42
43namespace neolib
44{
45 struct unknown_application_name : std::logic_error { unknown_application_name() : std::logic_error{ "neolib::unknown_application_name " } {} };
46
48 {
49 public:
51 public:
52 virtual ~i_program_arguments() = default;
53 public:
54 virtual int argc() const = 0;
55 virtual char** argv() const = 0;
56 virtual const i_vector<i_string>& as_vector() const = 0;
57 };
58
60 {
61 public:
62 virtual ~i_application_info() = default;
63 public:
64 virtual const i_program_arguments& arguments() const = 0;
65 virtual const i_string& name() const = 0;
66 virtual const i_string& company() const = 0;
67 virtual const i_version& version() const = 0;
68 virtual const i_string& copyright() const = 0;
69 virtual const i_string& application_folder(bool aUseDefault = true) const = 0;
70 virtual const i_string& settings_folder(bool aUseDefault = true) const = 0;
71 virtual const i_string& data_folder(bool aUseDefault = true) const = 0;
72 virtual const i_string& plugin_extension() const = 0;
73 virtual bool removable() const = 0;
74 };
75}
virtual const i_string & copyright() const =0
virtual const i_string & plugin_extension() const =0
virtual const i_string & settings_folder(bool aUseDefault=true) const =0
virtual const i_string & company() const =0
virtual bool removable() const =0
virtual const i_version & version() const =0
virtual const i_string & name() const =0
virtual ~i_application_info()=default
virtual const i_string & application_folder(bool aUseDefault=true) const =0
virtual const i_program_arguments & arguments() const =0
virtual const i_string & data_folder(bool aUseDefault=true) const =0
virtual const i_vector< i_string > & as_vector() const =0
virtual char ** argv() const =0
virtual int argc() const =0
virtual ~i_program_arguments()=default