neoGFX
Cross-platform C++ app/game engine
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path.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <neolib/core/vecarray.hpp>
#include "path.inl"

Go to the source code of this file.

Classes

class  neogfx::basic_path< PointType >
 
struct  neogfx::basic_path< PointType >::clip_rect_list
 
struct  neogfx::basic_path< PointType >::missing_move_to
 

Namespaces

namespace  neogfx
 

Enumerations

enum class  neogfx::path_shape : uint32_t {
  neogfx::Vertices , neogfx::Quads , neogfx::Lines , neogfx::LineLoop ,
  neogfx::LineStrip , neogfx::ConvexPolygon
}