neoGFX
Cross-platform C++ app/game engine
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renderable_entity_archetype.hpp
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1// renderable_entity_archetype.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx::game
26{
28 {
29 public:
31 public:
32 void populate_default_components(i_ecs& aEcs, entity_id aEntity) override;
33 };
34}
void populate_default_components(i_ecs &aEcs, entity_id aEntity) override
entity_archetype(const entity_archetype_id &aId, const std::string &aName, std::initializer_list< component_id > aComponents)
id_t entity_id
Definition ecs_ids.hpp:51