neoGFX
Cross-platform C++ app/game engine
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renderable_entity_archetype.hpp
Go to the documentation of this file.
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// renderable_entity_archetype.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <
neogfx/game/entity_archetype.hpp
>
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namespace
neogfx::game
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{
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class
renderable_entity_archetype
:
public
entity_archetype
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{
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public
:
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using
entity_archetype::entity_archetype
;
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public
:
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void
populate_default_components
(
i_ecs
& aEcs,
entity_id
aEntity)
override
;
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};
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}
neogfx::game::renderable_entity_archetype
Definition
renderable_entity_archetype.hpp:28
neogfx::game::renderable_entity_archetype::populate_default_components
void populate_default_components(i_ecs &aEcs, entity_id aEntity) override
neolib::ecs::entity_archetype
Definition
entity_archetype.hpp:49
neolib::ecs::entity_archetype::entity_archetype
entity_archetype(const entity_archetype_id &aId, const std::string &aName, std::initializer_list< component_id > aComponents)
neolib::ecs::i_ecs
Definition
i_ecs.hpp:85
neogfx::game
Definition
aabb_octree.hpp:31
neolib::ecs::entity_id
id_t entity_id
Definition
ecs_ids.hpp:51
entity_archetype.hpp
neogfx.hpp
include
neogfx
game
renderable_entity_archetype.hpp
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